Include files are the first step in making your code portable. This video explains what Include files are, how to create them, and why they are useful.
This video will take what you've learned about button events and make your code more efficient. Learn about button event zero, and why this single line of code can eliminate hundreds of lines. This video also exposes you to embedded properties ...
This video will take what you've learned about IR control and apply it to write an actual IR button event. You'll begin by updating your touch panel file, and then create the code to control an IR device.
Learn about creating a DATA_EVENT in your code. Additionally, you will be introduced to SEND_COMMAND's. These commands are necessary for configuring your devices.
Applies what you learned about levels in this step-by-step walk through of creating levels in your project. Begin by setting up your touch panel file and then write the code to make it work correctly.
This video introduces the concept of using levels in your code. Learn about level events and how these code blocks are formatted. Also looks at some examples of when levels would be needed.
Working hand in hand with the instructor, you will learn how to implement a FOR loop in your code. One line of code, will make your code more efficient and less cluttered.
This lesson will provide you with all the information you need to work with loops in your code. Loops are one of the most useful tools in developing Nettling code.
Discover the various methods of getting connected to your master controller. Learn how to find your master on a network as well as connecting locally via a USB cable.
Take a closer look at the module interface document that gets downloaded with each module from the AMX website. This document contains everything you need to know to include this module in your code.
This tutorial will begin the process of implementing a module into your code. Learn where to go to find AMX created modules online, and follow along as you begin implementing one of these reusable blocks of code.