Step-by-step tutorial of writing feedback statements in your code. Learn two different methods including channel events, as well as single line feedback in the define program section of your code template.
This tutorial provides an overview of using feedback in your code. What is feedback? Why is it necessary? And, what are the different types of feedback?
This exercise focuses on using FOR loops. You are given a set of instructions and you're challenged to work on your own in order to complete this exercise.
Include files are the first step in making your code portable. This video explains what Include files are, how to create them, and why they are useful.
This video will take what you've learned about button events and make your code more efficient. Learn about button event zero, and why this single line of code can eliminate hundreds of lines. This video also exposes you to embedded properties ...
This video will take what you've learned about IR control and apply it to write an actual IR button event. You'll begin by updating your touch panel file, and then create the code to control an IR device.
Learn about creating a DATA_EVENT in your code. Additionally, you will be introduced to SEND_COMMAND's. These commands are necessary for configuring your devices.
Applies what you learned about levels in this step-by-step walk through of creating levels in your project. Begin by setting up your touch panel file and then write the code to make it work correctly.
This video introduces the concept of using levels in your code. Learn about level events and how these code blocks are formatted. Also looks at some examples of when levels would be needed.
Working hand in hand with the instructor, you will learn how to implement a FOR loop in your code. One line of code, will make your code more efficient and less cluttered.
This lesson will provide you with all the information you need to work with loops in your code. Loops are one of the most useful tools in developing Nettling code.