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Course name | Date
Building Touch Panel Popups
Learn how to create popups in your touch panel design file.
BUTTON _EVENTs
Creating your first button event! Learn how to write the code necessary to "do something", when a button is pressed on your touch panel.
Commenting Your Code
This tutorial will teach you how to insert comments into your code as well as why we use them. Review both single-line comments, as well as commenting out entire blocks of code.
Compiling
One of the single most important lessons in learning to program is compiling. In this tutorial, you'll learn what compiling is, why it's required, and how to compile. Additionally, you will review the output bar and how to identify errors in ...
Conditionals Exercise
This exercise focuses on conditionals. You are given a set of instructions and you're challenged to work on your own in order to complete this exercise.
Conditionals Exercise Solution
This video has the instructor review the previous exercise in great detail.
Conditionals Overview
Familiarize yourself with the concept of conditionals. You will be introduced to three different types of conditional statements as well as arithmetic and relational operators.
Controlling IR Devices
Learn all about controlling devices using the IR control method. This video also introduces the PULSE and TO commands
Creating a Workspace Using the Wizard
This video will walk you through the creation of the workspace you will be using throughout the remainder of this Programmer 1 course. Follow along with step-by-step instructions as you discover the workspace wizard.
DEFINE_CONSTANT Section
The process of making your code more reader friendly. The "define constant" section allows you to use friendly names in place of numbers in your code.
DEFINE_DEVICE Section
This is the first step in writing code in NetLinx Studio. Learn about the "Define_Device" section, proper code writing, and compiling.
DEFINE_EVENT Section
Learn about the "Define_Event" section of your code template, and understand how the event handler works in our control systems.
DEFINE_MUTUALLY_EXCLUSIVE Section
Learn how to write a mutually exclusive statement in NetLinx and learn the meaning behind mutually exclusive.
DEFINE_START Section
This lesson will introduce you to the define start section of the standard Nettling template. Learn about when this section of code will execute and why it's useful when working with timelines.
DEFINE_VARIABLES Section
Introduces the concept of variables. Learn what variables are typically used for and where in the code you will define variables.
Device Naming Conventions
Learn about proper device naming conventions, as well as an introduction to Hungarian notation.
DPS Device Number
Part 1 of 3; DPS is the foundation of addressing various devices in your NetLinx project. This tutorial focuses on the "D", or Device.
DPS Port Number
Part 2 of 3; DPS is the foundation of addressing various devices in your NetLinx project. This tutorial focuses on the "P", or Port.
DPS System Number
Part 3 of 3; DPS is the foundation of addressing various devices in your NetLinx project. This tutorial focuses on the "S", or System.
Feedback Exercise
This exercise focuses on feedback. You are given a set of instructions and you're challenged to work on your own in order to complete this exercise.